> For the complete documentation index, see [llms.txt](https://advanced.rvgames.company/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://advanced.rvgames.company/custom-items/robotics.md).

# Robotics

The behavior of custom Robotics is primarily decided by the level of AI that can be installed (See [AI](/custom-items/ai.md)).

Robotics with AI must be found, bought, created, or upgraded to the level of AI they want to hold. Upgrading the AI capabilities takes just as long and costs just as much as creating the Robot from scratch. Robots only have the ability to hold an AI. The AI must be created, found, or purchased separately (See [AI](/custom-items/ai.md)). This means that creating an AI powered Robot is a multi-step process that can create opportunities for adventure hooks and cooperation between players.

## Conversion to a PC

A Master tier Robot with a Master tier AI can be converted to a PC, treat them as an Android.

## Robot Dog

> A boy and his dog

| Tier    | AI Tier | Description                                                                                                          | Cost   | Wounds |
| ------- | ------- | -------------------------------------------------------------------------------------------------------------------- | ------ | ------ |
| Trained | Trained | ***Remote Control.*** Uses PC Stats and Skills.                                                                      | 10kcr  | 1      |
| Expert  | Expert  | Able to follow simple commands like patrol, scout, and attack. Uses PC Stats, Saves, and Skills. Treat as a Pet[^1]. | 100kcr | 2      |
| Master  | Master  | Fully sentient, treat them as a Contractor (C: 65, I: 65, L: 90).                                                    | 1mcr   | 3      |

### Inventory

Built-in Shotgun, Computer Probe, Camera With Remote Link

[^1]: See the *Mothership 1e Player's Survival Gudie.*
