Alternate Tables
This chapter includes a set of alternate Panic, Wounds, and Death tables that attempt to inject a little more drama while being a little less lethal while accomodating for the round based crawl structure of the Solo and Wardenless Play Procedure. For an even more dramatic and action packed Panic table, you can also check out the Ultimate Badass rules.
Panic Table
1
Determined
All rolls @ [+] for 1d5 Rounds
2
Nervous
+1 Stress
3
Twitchy
+1d5 Stress, Adjacent crew gain 2 Stress
4
Devastated
All rolls @ [-] for 1d5 Rounds
5
Conscience
For 1d5 Rounds, make a Fear Save if you deal a Wound
6
Scared
If an encounter moves into Adjacent range, make a Fear Save and gain +1d5 upon failure Stress
7
Hallucinations
+1 Minimum Stress
8
The Yips
Gain permanent [-] for a random Skill
9
Contagious
If any crew fail a roll, +1 Stress
10
Cursed
All Critical Successes become Critical Failures
11
On Edge
All Fear Saves @ [-]
12
Shaken
All Sanity Saves @ [-]
13
Frenzy
For 1d5 Rounds make a Sanity Save if you do not engage in Combat
14
Flashback
+5 Stress
15
Dude
-5 Stress, cannot move for 1d5 Rounds
16
Delusion
Attack an Adjacent crew member or yourself if no one is in range
17
Double Vision
Panic @ [-]
18
99 Problems
+2 Stress, make another Panic Check
19
Aneurysm
All rolls @ [-] for 1d5 Rounds, +1 Wound, +1 Minimum Stress
20
Destroyed
Death Save
Wounds Table
d10
Blunt
Bleed
Gun
Fire
Gore
1-2
Light Requires Field Medicine
Broken Hand COM and STR @ [-] Broken Foot SPD @ [-]
Abrasion SPD @ [-] for 1d5 rounds
Deafened and Blinded 1d5 Rounds
1st Degree Burn SPD @ [-] for 1d5 Rounds
Crushed Pelvis SPD and STR @ [-]
3-5
Moderate Requires Field Medicine
Snapped Arm Unable to use items or weapons Snapped Leg Unable to walk without support
Gash Lose 1d5 Health/Round
Bullet Embedded in Muscle Lose 1d10 Health/Round
2nd Degree Burn 1d5 Blisters burst in 1d5 rounds causing 1 DMG each
Impaled Lose 2d10 Health/Round
6-8
Broken Ribs
Stabbed in gut Suffer another Wound if item is removed, do not roll again on Wounds table
Bullet in Heart
3rd Degree Burn Skin flakes off, Panic Check
Spinal Cord Severed Unable to move
9-10
Fatal Death Save
Skull Fracture
Slit Throat
Bullet Through Eye Socket
Face Melted
Decapitated Automatically dead, can keep head for data retrieval
Death Table
Do not roll these as a secret Death Check. Instead, players roll a Death on this table themselves immediately when a Death Check is called for.
1-3
Passed Out
Wakeup with 1(1) Health in 1d5 Rounds
4-6
In Shock
Need Field Medicine to stabilize and restore 1(1d5) Health Become Grievously in 1d5 Rounds
7-8
Grievously Wounded
9-10
Dead
"They dead!"
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