Oracle
Although these solo and Wardenless guidelines handle most things through player or encounter rolls, you may still run into scenarios where you need a solo oracle to help you determine the outcome of an event. This is especially true for more narrative portions of gameplay that don't involve either violent or social encounters. This oracle is a lightweight yes/no oracle adapted to fit into Mothershp 1e. This type of oracle should be familiar if you already play solo tabletop rpgs since it is the most common approach to solo play.
You need to track a new Stat that is attached to you as the player or to an entire Wardenless party, rather than being attached to a character. This stat is Intuition, and it starts with a value of 50 at the start of each session.
When you are unsure about the result of a situation that isn’t resolved by a character or encounter roll, ask a yes/no question and make an Intuition Check.
Intuition Checks do not add Stress on failure since it is a player check, not a character check.
On Success, the answer to your question is yes, +1 Intuition
On Failure, the answer to your question is no, -1 Intuition
Critical - +2 Intuition on Success, -2 Intuition on Failure
Even-Numbered Criticals (including 00), add a wrinkle in the form of AND
Odd-Numbered Criticals, add a wrinkle in the form of BUT
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