RV Games Pack

These are specific classes with a single loadout each. They can be used as skilled, pre-generated characters or as named NPCs.

Epidemiologist

"Let me see your rash."

Detail
Description

Stats

-10 Strength, +20 Intellect, +10 Sanity Save, +10 Fear Save

Trauma Response

Contagious: Whenever you Panic, your result on the Panic Table applies to all Adjacent Characters.

Skills

Field Medicine, Zoology, Pathology, Exobiology, Botany, Ecology, Chemistry, Pharmacology.

Loadout

Trenchcoat (AP 1), Rebreather, Scalpel, Bioscanner, Slide Rule, Tranq Pistol, Stimpak (x3)

Union Organizer

"I don't mind getting dirty!"

Detail
Description

Stats

+10 Intellect, +10 Sanity Save, +10 Fear Save

Trauma Response

Bargaining: Once per session, you may succeed on a failed Check or Save.

Skills

Psychology, Jury Rigging, Explosives, Hacking.

Loadout

Business Suit (AP 1), Printed Collective Bargaining Agreement, Explosives and Detonator, 5kcr

Corporate Administrator

"I just want to stay out of trouble."

Detail
Description

Stats

-15 Strength, +15 Intellect, -15 Body Save, -15 Sanity Save, -15 Fear Save

Trauma Response

Coward: Whenever an adjacent character Panics, you run Out Of Range and make a Panic Check.

Skills

Computers, Artifical Intelligence.

Loadout

Business Suit (AP 1), Secure Corporate Keycard, ID Badge, Unlimited Credstick, Stun Baton

Sex Worker

"I'm doing just great, thank you very much!"

Detail
Description

Stats

+1 Max Wounds, +10 Combat, +15 Intellect, +15 Body Save, +15 Fear Save

Trauma Response

Soothe: Change the result of a Panic Check once per session.

Skills

Biology, Linguistics, Psychology, Rimwise, Hand-to-hand Combat, Eroticism (Master).

Loadout

Armored Lingerie (DR 5, AP 0), Little Black Dress (AP 1), Switchblade (as Scalpel), Tiny Pistol and Ankle Holster (1d5 DMG), Lipstick, Little Black Book, 20kcr

Sheriff

"Where?!"

Detail
Description

Stats

+1 Max Wounds, +15 Speed, +15 Strength, +15 Combat, -15 Intellect, -15 Sanity Save, +15 Body Save, +15 Fear Save

Trauma Response

Marine Response + Qualified Immunity: Once per session, you may ignore the effects of another crew member's Trauma Response.

Skills

Military Training, Firearms, Command, Athletics, Hand-to-Hand Combat

Loadout

Flak Jacket (DR 5, AP 5), Sherriff's Uniform (AP 1), Revolver (12 Rounds), Vibechete, Badge, Hairspray, 2kcr

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