# RV Games Pack

These are specific classes with a single loadout each. They can be used as skilled, pre-generated characters or as named NPCs.

## Epidemiologist

> "Let me see your rash."

| Detail                | Description                                                                                        |
| --------------------- | -------------------------------------------------------------------------------------------------- |
| ***Stats***           | -10 Strength, +20 Intellect, +10 Sanity Save, +10 Fear Save                                        |
| ***Trauma Response*** | Contagious: Whenever you Panic, your result on the Panic Table applies to all Adjacent Characters. |
| ***Skills***          | Field Medicine, Zoology, Pathology, Exobiology, Botany, Ecology, Chemistry, Pharmacology.          |
| ***Loadout***         | Trenchcoat (AP 1), Rebreather, Scalpel, Bioscanner, Slide Rule, Tranq Pistol, Stimpak (x3)         |

## Union Organizer

> "I don't mind getting dirty!"

| Detail                | Description                                                                                   |
| --------------------- | --------------------------------------------------------------------------------------------- |
| ***Stats***           | +10 Intellect, +10 Sanity Save, +10 Fear Save                                                 |
| ***Trauma Response*** | Bargaining: Once per session, you may succeed on a failed Check or Save.                      |
| ***Skills***          | Psychology, Jury Rigging, Explosives, Hacking.                                                |
| ***Loadout***         | Business Suit (AP 1), Printed Collective Bargaining Agreement, Explosives and Detonator, 5kcr |

## Corporate Administrator

> "I just want to stay out of trouble."

| Detail                | Description                                                                                 |
| --------------------- | ------------------------------------------------------------------------------------------- |
| ***Stats***           | -15 Strength, +15 Intellect, -15 Body Save, -15 Sanity Save, -15 Fear Save                  |
| ***Trauma Response*** | Coward: Whenever an adjacent character Panics, you run Out Of Range and make a Panic Check. |
| ***Skills***          | Computers, Artifical Intelligence.                                                          |
| ***Loadout***         | Business Suit (AP 1), Secure Corporate Keycard, ID Badge, Unlimited Credstick, Stun Baton   |

## Sex Worker

> "I'm doing just great, thank you very much!"

| Detail                | Description                                                                                                                                                     |
| --------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| ***Stats***           | +1 Max Wounds, +10 Combat, +15 Intellect, +15 Body Save, +15 Fear Save                                                                                          |
| ***Trauma Response*** | Soothe: Change the result of a Panic Check once per session.                                                                                                    |
| ***Skills***          | Biology, Linguistics, Psychology, Rimwise, Hand-to-hand Combat, Eroticism (Master).                                                                             |
| ***Loadout***         | Armored Lingerie (DR 5, AP 0), Little Black Dress (AP 1), Switchblade (as Scalpel), Tiny Pistol and Ankle Holster (1d5 DMG), Lipstick, Little Black Book, 20kcr |

## Sheriff

> "Where?!"

| Detail                | Description                                                                                                                  |
| --------------------- | ---------------------------------------------------------------------------------------------------------------------------- |
| ***Stats***           | +1 Max Wounds, +15 Speed, +15 Strength, +15 Combat, -15 Intellect, -15 Sanity Save, +15 Body Save, +15 Fear Save             |
| ***Trauma Response*** | Marine Response + Qualified Immunity: Once per session, you may ignore the effects of another crew member's Trauma Response. |
| ***Skills***          | Military Training, Firearms, Command, Athletics, Hand-to-Hand Combat                                                         |
| ***Loadout***         | Flak Jacket (DR 5, AP 5), Sherriff's Uniform (AP 1), Revolver (12 Rounds), Vibechete, Badge, Hairspray, 2kcr                 |
