Cybermods
Last updated
Last updated
The behavior of a custom is primarily decided by the level of AI that it can hold (See AI). Cybermods without AI can be made by a player with the Cybernetics skill during a single downtime, using both downtime actions.
Cybermods with onbord AI must be found, bought, created, or upgraded to the level of AI they want to hold. Upgrading the AI capabilities takes just as long and costs just as much as creating the Cybermod from scratch. The AI must be created, found, or purchased separately (See AI). This means that creating an AI powered Cybermod is a multi-step process that can create opportunities for adventure hooks and cooperation between players.
Basic
None
A basic replacement for a body part.
5kcr
0
Trained
Trained
Gives the host the host a small advantage.
10kcr
1
Expert
Expert
Gives the host major advantages and operates semi-autonomously.
100kcr
2
Master
Master
Fully , treated as a Contractor (See ).
1mcr
3
If a player wishes, they can play as a Master tier Cybermod. Their PC is treated as an Android, and the character they are attached to can be treated like a Contractor. If two players agree to it, one may play as the AI inside the other's Cybermod.
Groovy!
Basic
Just a hand, a replacement for unpleasant situations.
N/A
Trained
Removable. Has a basic video link and can be operated remotely.
1
Expert
Gives [+] on Combat and Strength Checks when attached. Removable. Able to follow simple commands like patrol, scout, and attack (uses PC Combat Stat at [-] when detached) in addition to remote control.
1
Master
Removable. Treated as a contractor (C: 65, I: 30, L: 90), Has [+] for Combat when attached to a PC.
2