Slickware
The behavior of a custom is primarily decided by the level of AI that it can hold (See AI).
Slickware that uses AI must be found, bought, created, or upgraded to the level of AI they want to hold. Upgrading the AI capabilities takes just as long and costs just as much as creating the Slickware from scratch. The AI must be created, found, or purchased separately (See AI). This means that creating AI powered Slickware is a multi-step process that can create opportunities for adventure hooks and cooperation between players.
Slickware Tiers
Basic
None
User gains a basic ability
5kcr
1
Trained
Trained
Gives the user an asynchronous ability
10kcr
2
Expert
Expert
Gives the user a real-time ability
100kcr
3
Master
Master
Gives the user a sentient AI that co-exists in their brain
1mcr
4
Conversion to a PC
If a player wants to play a PC that is a sentient AI that has inhabited a hosts brain, it takes the same amount of time, effort, or money to remove the AI as it does to install it. This also requires physical removal, not just the removal of software. AI embodied in a host becomes dependent on the physical body of the user. This requires Surgery. All of the health benefits and risks included with surgery occur for the host, and if the surgeon fails their surgery roll, the AI is destroyed, so attempting to remove a sentient Slickware from a host can lead to the death of the user and the AI. The successfully removed AI then needs to be installed into a Sleeve , a robot, or a Cybermod.
Translator
Basic
User gains the ability to recognize the origin of a language, but they are unable to read, write, or speak the language.
Trained
User can translate any document between any two known human languages in 1d10 hours.
Expert
User can understand, speak, and write in any known language and can learn an unknown language in 1d10 days. User gains the Sophontology skill.
Master
The sentient AI takes over the host and is able to speak, negotiate, and translate on behalf of the host.
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