Advanced Rules
  • Introduction
  • Solo and Wardenless Play
    • Solo and Wardenless Procedure
    • Accessible Maps
    • Dynamic Tables
    • Cooperative Narrative Dice Pools
    • Encounter Dice AI
    • Contractor Personalities
    • Oracle
    • Gamebook Pocket Mod
  • Character Classes
    • Custom Classes
    • RV Games Pack
    • Galactic Gong Farmer
    • Alternate Classes From the Hecate Sector
    • Psions and Psionics
  • Design Sequences
    • Drugs
    • Artificial Intelligence
    • Cybermods
    • Robotics
    • Slickware
    • G.O.B.L.I.N. (Gremlin's OGRE Basics: Living in Neuralware)
  • House Rules
    • Debt
    • Mini-Ships
    • Streamlined Downtime
    • Social Rolls
    • Surgery
    • Stacking
    • Degrading Armor
    • Wound Only Play
    • Alternate Skill System
    • Alternate Tables
    • Ultimate Badass
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  • The Facilitator
  • Characters
  • Exploration
  • Dungeon Procedure
  1. Solo and Wardenless Play

Solo and Wardenless Procedure

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Last updated 11 months ago

This section outlines a procedure for a "crawl", i.e. a game about exploring a confined space, with random encounters and automated NPCs.

The Facilitator

A reality of solo and Wardenless play is that most modules are not written with this form of play in mind, and so don't include the necessary tools (see and ). This means that someone needs to put together the materials and tables for play beforehand. This includes creating copies of material from modules, maps, and tables as well as arranging for a physical or virtual space to play in. This work is done by one or more Facilitators.

It is much easier to assume the Facilitator role when playing with published modules, as most of the content has already been created for you. You can create original content for your table, but that still places a burden on the Facilitators. In the case of solo play, making content for yourself is more like developing a module to play through and discover emergent surprises, it does not lend itself to free-flowing narrative .

Characters

A solo or Wardenless party is ideally made up of four controllable characters. In the case of solo and partner play, this is handled through the use of Contractors (see ). A solo party consists of one PC and three contractors with generated personalities. If you are playing with a partner, each person controls a PC and a contractor, and if you are playing with three or four people, you each just control a PC and have the option of using contractors without generated personalities.

Exploration

In less constrained areas, you can explore the spaces and use the module you are playing to reach consensus about who or what you encounter. You can play out social encounters using , and any combat encounters using the basic .

Dungeon Procedure

If you enter into a , it works best to use a . If you are using a module with a traditional map, or a more "flowchart" style map, you can break it down into rooms to work with a .

The turn counter for the area’s is set to zero when you first enter the location.

While in a dungeon, follow the below procedure each turn.

  1. Roll on the for the current area as necessary.

  2. Increment the turn counter.

  3. Roll a Speed or Fear for each PC to determine initiative. If a PC is successful, they act before encountered creatures, and if they fail they act after. This initiative based grouping is referred to as an action group.

    • If there are no creatures on the map, you do not need to roll for initiative.

  4. Roll a d10 and a d5 to determine the Behavior and Attack AI for the turn (See ).

  5. Roll Loyalty Saves for all contractors. Contractors who succeed will follow instructions for the current turn, while those who fail will act according to their and Behavior as selected using the Behavior AI roll.

  6. Construct, roll, and play out a as necessary for each action group determined by initiative. Use the rolled this turn to help construct the dice pool as necessary for Contractors and .

  7. Repeat this procedure from step 1 until you leave the area, everyone dies, or you decide to end the session.

Dynamic Tables
Dice AI
Contractor Personalities
Social Rolls
Zone Map
Grid Map
Dynamic Table
Dynamic Table
Dynamic Table
Dice AI
Trait Table
Cooperative Narrative Dice Pool
Dice AI