> For the complete documentation index, see [llms.txt](https://advanced.rvgames.company/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://advanced.rvgames.company/house-rules/downtime.md).

# Streamlined Downtime

These rules provide a structure for taking rest actions when a crew is in a safe space, but not somewhere they can go on Shore Leave (See [Debt](/house-rules/debt.md)). Players can choose two of these downtime options (the same option can be chosen twice). If a skill is necessary for using the option, it is included in brackets. You can always add more options to this list to accommodate for a skill that is not included here.\
If the place where the crew is resting is uncomfortable or precarious, they may only be able to take one of the below actions.&#x20;

* Recover 1d5 Health \[Field Medicine].
* Recover 1d5 Stress.
  * Gain \[+] by talking to someone with \[Psychology] or \[Theology], using drugs, or having sex.
* Repair Armor 1d5 AP \[Jury Rigging, Industrial Equipment, Rimwise, or Military Training].
  * Repair Armor 2d5 AP \[Mechanical Repair].
  * Repair Armor to full AP \[Engineering].
* Recover a Wound \[[Surgery](/house-rules/surgery.md)].
* Refill Drugs \[Pharmacology].&#x20;
  * Gain up to 5 doses. This includes [Custom Drugs](/custom-items/drugs.md).
* Gain 1 tick of progress towards a skill or project.
  * Assumes the use of the included character sheet that uses the *Mothership 0.5e* method for skill and project tracking.
* Assist another PC with one of the above actions.&#x20;
