Streamlined Downtime
Last updated
Last updated
These rules provide a structure for taking rest actions when a crew is in a safe space, but not somewhere they can go on Shore Leave (See ). Players can choose two of these downtime options (the same option can be chosen twice). If a skill is necessary for using the option, it is included in brackets. You can always add more options to this list to accommodate for a skill that is not included here. If the place where the crew is resting is uncomfortable or precarious, they may only be able to take one of the below actions.
Recover 1d5 Health [Field Medicine].
Recover 1d5 Stress.
Gain [+] by talking to someone with [Psychology] or [Theology], using drugs, or having sex.
Repair Armor 1d5 AP [Jury Rigging, Industrial Equipment, Rimwise, or Military Training].
Repair Armor 2d5 AP [Mechanical Repair].
Repair Armor to full AP [Engineering].
Recover a Wound [].
Refill Drugs [Pharmacology].
Gain up to 5 doses. This includes .
Gain 1 tick of progress towards a skill or project.
Assumes the use of the included character sheet that uses the Mothership 0.5e method for skill and project tracking.
Assist another PC with one of the above actions.